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BEEPS AND BOOPS!
Chiptune is a fantastic thing - for those who don't know, all those catchy retro tunes from that old Mario game are part of a genre of music called 'chiptune'. Check out the rockin' example to my left. The music has it's lo-quality sound because the sound chip processors from old video game consoles couldn't handle much more than 2 or 3 ultra basic sound-wavs happening at the same time. Square, sine, saw, pulse, and triangle waveforms have the qualities of sound that we find in chiptune.
Earlier I called, for lack of better terminology, the sounds of chiptune 'lo-quality'. Musicians often associate the detail level of the sounds in music with the term 'quality', for example a hyper compressed mp3 file has lower 'quality' sound than a huge .wav file. Or headphones that are past their prime have poorer sound 'quality' than a mixing studio's sound system. But we also use 'quality' to describe the subjective musical worth of a song, something very different from the detail level of the sound file.
I've compared before using programs which emulate these old sound chips (or the sound chips themselves!) before to almost a sort of electronic musical purity. Chiptune music software - one variety being something called a music tracker - just sounds... good!
It's hard to explain really... Other facets of creation like pixel art or modernly produced 16 bit video games seems to experience another blend of nostalgia and wonder similar to the one surrounding chiptune. I would like to emphasize though that it's not just nostalgia which makes these things so great. There's something about their timbre and tone which is satisfying on it's own level.
Well - to wrap up I declare the consumption of more chiptune media: go forth!